<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="fs6beucn:lxclxlj3h9di" version="1">
	<created_date>Mar 11, 2009</created_date>
	<modified_date>Mar 11, 2009 1:33 PM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Angel McCade</name>
		<age>105</age>
		<birthday>July 21</birthday>
		<eyes>Brown</eyes>
		<hair>Black, Straight, Short</hair>
		<skin>Pale</skin>
		<handedness>Left</handedness>
		<height units="in">69</height>
		<weight units="lb">106.0</weight>
		<SM>0</SM>
		<gender>Female</gender>
		<race>Human</race>
		<tech_level>4</tech_level>
		<notes>Angel McCade is an alias.  Her real name is Angela Rayna.

She is the sister of the Guild Master of the Shadowed Eyes and is keeping an eye on Shadowgate at her sister's request.  She's been living there for the past ten years, passing along information about the local goings-on.  She is also serving the guild as a fence.

While carrying her pack, Angel's encomberance level is medium.  She normally hides this somewhere before going in somewhere she thinks is dangerous.  If she's attacked while carrying it, she will drop it.

She does not wear her Delver's Webbing in public.  However, she does wear her armor in public; you never know what's going to happen in a frontier town...</notes>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>250</total_points>
	<ST>10</ST>
	<DX>13</DX>
	<IQ>13</IQ>
	<HT>11</HT>
	<will>-1</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Appearance</name>
				<type>Physical</type>
				<modifier version="1" enabled="no">
					<name>Universal</name>
					<cost type="percentage">25</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Off-the-Shelf Looks</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Androgynous</name>
					<cost type="points">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Impressive</name>
					<cost type="points">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Attractive</name>
					<cost type="points">4</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Average</name>
					<cost type="points">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Horrific</name>
					<cost type="points">-24</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Monstrous</name>
					<cost type="points">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hideous</name>
					<cost type="points">-16</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Ugly</name>
					<cost type="points">-8</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unattractive</name>
					<cost type="points">-4</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Handsome</name>
					<cost type="points">12</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Beautiful</name>
					<cost type="points">12</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Very Handsome</name>
					<cost type="points">16</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Very Beautiful</name>
					<cost type="points">16</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Transcendent</name>
					<cost type="points">20</cost>
					<affects>total</affects>
				</modifier>
				<reference>B21</reference>
				<notes>+4 on reactions from men, +2 from everyone else</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Combat Reflexes</name>
				<type>Mental</type>
				<base_points>15</base_points>
				<reference>B43</reference>
				<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="starts with">fast-draw</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>fright_check</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</advantage>
			<advantage_container version="2" open="no">
				<name>Witch Powers</name>
				<advantage_container version="2" open="no">
					<name>Coven of Seven Powers</name>
					<modifier version="1">
						<name>Granted by Coven of Seven</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Power Modifier</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>PW26</reference>
						<notes>Biological</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Power Modifier</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>PW26</reference>
						<notes>Chi</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Power Modifier</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>PW26</reference>
						<notes>Cosmic</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Power Modifier</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>PW26</reference>
						<notes>Divine</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Power Modifier</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>Sup34</reference>
						<notes>Electronic</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Power modifier</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>PW27</reference>
						<notes>Elemental</notes>
					</modifier>
					<modifier version="1">
						<name>Power Modifier</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>PW27</reference>
						<notes>Magical</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Power Modifier</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>Sup34</reference>
						<notes>Mechanical</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Power Modifier</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>PW27</reference>
						<notes>Moral</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Power Modifier</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>Sup34</reference>
						<notes>Mutant</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Power Modifier</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
						<reference>Sup34</reference>
						<notes>Nanotech</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Power Modifier</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>PW28</reference>
						<notes>Nature</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Power Modifier</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>PW28</reference>
						<notes>Psionic</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Power Modifier</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>Sup34</reference>
						<notes>Savant</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Power Modifier</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>PW28</reference>
						<notes>Spirit</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Power Modifier</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>PW29</reference>
						<notes>Super</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Power Modifier</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>Sup34</reference>
						<notes>Superscience</notes>
					</modifier>
					<categories>
						<category>Advantage</category>
						<category>Power</category>
					</categories>
					<advantage version="2">
						<name>Chameleon</name>
						<type>Physical, Exotic</type>
						<levels>5</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1">
							<name>Extended</name>
							<cost type="percentage">20</cost>
							<levels>2</levels>
							<affects>total</affects>
							<reference>B41</reference>
							<notes>IR, UV</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Always On</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B41</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Controllable</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>P43</reference>
						</modifier>
						<modifier version="1">
							<name>Dynamic</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
							<reference>P43</reference>
						</modifier>
						<modifier version="1">
							<name>Cosmic (Affects Anything Worn/Carried)</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
						</modifier>
						<reference>B41</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Obscure (Clairsentience)</name>
						<type>Physical, Exotic</type>
						<levels>10</levels>
						<points_per_level>2</points_per_level>
						<modifier version="1" enabled="no">
							<name>Defensive</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Extended</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B72</reference>
							<notes>Detect Location</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Ranged</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Stealthy</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Always On</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>P65</reference>
							<notes>@Source@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>P65</reference>
							<notes>@Power@</notes>
						</modifier>
						<reference>B72</reference>
						<notes>Those seeing her via clairsentience see only 2 yard radius haze of darkness; those scrying for her specifically cannot lock onto her location</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Coven of Three Powers</name>
					<modifier version="1">
						<name>Granted by Coven of Three</name>
						<cost type="percentage">-35</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Power Modifier</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>PW26</reference>
						<notes>Biological</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Power Modifier</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>PW26</reference>
						<notes>Chi</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Power Modifier</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>PW26</reference>
						<notes>Cosmic</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Power Modifier</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>PW26</reference>
						<notes>Divine</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Power Modifier</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>Sup34</reference>
						<notes>Electronic</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Power modifier</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>PW27</reference>
						<notes>Elemental</notes>
					</modifier>
					<modifier version="1">
						<name>Power Modifier</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>PW27</reference>
						<notes>Magical</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Power Modifier</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>Sup34</reference>
						<notes>Mechanical</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Power Modifier</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>PW27</reference>
						<notes>Moral</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Power Modifier</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>Sup34</reference>
						<notes>Mutant</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Power Modifier</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
						<reference>Sup34</reference>
						<notes>Nanotech</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Power Modifier</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>PW28</reference>
						<notes>Nature</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Power Modifier</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>PW28</reference>
						<notes>Psionic</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Power Modifier</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>Sup34</reference>
						<notes>Savant</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Power Modifier</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>PW28</reference>
						<notes>Spirit</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Power Modifier</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>PW29</reference>
						<notes>Super</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Power Modifier</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>Sup34</reference>
						<notes>Superscience</notes>
					</modifier>
					<categories>
						<category>Advantage</category>
						<category>Power</category>
					</categories>
					<advantage version="2">
						<name>Dark Vision</name>
						<type>Physical, Exotic</type>
						<base_points>25</base_points>
						<modifier version="1">
							<name>Can see colors in the dark</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hypersensory</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
							<reference>P46</reference>
						</modifier>
						<reference>B47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Unaging</name>
						<type>Physical, Exotic</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>Age Control</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B95</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Magical</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
						</modifier>
						<reference>B95</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage version="2">
					<name>Detect (Witches/Warlocks)</name>
					<type>Mental/Physical, Exotic</type>
					<modifier version="1">
						<name>Witches/Warlocks</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional Substance/Condition@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common Substance/Condition@</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Very Common Substance/Condition@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Precise</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Signal Detection</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Vague</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Analyzing</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>P47</reference>
					</modifier>
					<modifier version="1">
						<name>Cosmic (No Die Roll Required)</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Range Limit (10 yards)</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Magical</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<reference>B48</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Code of Honor (Pirate's)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B127</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Greed</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<cr>15</cr>
				<reference>B137</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Secret (She's a Shadowed Eye and sister of the Guild Master; Possible Imprisonment)</name>
				<type>Social</type>
				<base_points>-20</base_points>
				<reference>B152</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Secret (She's a Witch: Utter Rejection)</name>
				<type>Social</type>
				<base_points>-10</base_points>
				<reference>B152</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Sense of Duty</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B153</reference>
				<notes>Her coven of witches</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Athletic</name>
			<skill version="2">
				<name>Acrobatics</name>
				<difficulty>DX/H</difficulty>
				<points>4</points>
				<reference>B174</reference>
				<categories>
					<category>Athletic</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Climbing</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>4</points>
				<reference>B183</reference>
				<categories>
					<category>Athletic</category>
					<category>Criminal/Street</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Jumping</name>
				<difficulty>DX/E</difficulty>
				<points>4</points>
				<reference>B203</reference>
				<categories>
					<category>Athletic</category>
				</categories>
			</skill>
			<technique version="2" limit="0">
				<name>Rope Up</name>
				<difficulty>A</difficulty>
				<points>1</points>
				<reference>B233</reference>
				<default>
					<type>Skill</type>
					<name>Climbing</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Athletic</category>
					<category>Criminal/Street</category>
					<category>Outdoor/Exploration</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Scaling</name>
				<difficulty>H</difficulty>
				<points>4</points>
				<reference>B233</reference>
				<default>
					<type>Skill</type>
					<name>Climbing</name>
					<modifier>-3</modifier>
				</default>
				<categories>
					<category>Athletic</category>
					<category>Criminal/Street</category>
					<category>Outdoor/Exploration</category>
					<category>Technique</category>
				</categories>
			</technique>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Business</name>
			<skill version="2">
				<name>Accounting</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B174</reference>
				<categories>
					<category>Business</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Finance</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Mathematics</name>
					<specialization>Statistics</specialization>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Merchant</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Merchant</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B209</reference>
				<categories>
					<category>Business</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Finance</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Market Analysis</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Professional Skill</name>
				<specialization>Fence</specialization>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B215</reference>
				<notes>Useful for any roll involved in buying and reselling "hot" merchandise</notes>
				<categories>
					<category>Knowledge</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Combat</name>
			<skill version="2">
				<name>Fast-Draw</name>
				<specialization>Knife</specialization>
				<difficulty>DX/E</difficulty>
				<points>1</points>
				<reference>B194</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Judo</name>
				<difficulty>DX/H</difficulty>
				<points>4</points>
				<reference>B203</reference>
				<notes>Allows parrying two different attacks per turn, one with each hand.</notes>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Knife</name>
				<difficulty>DX/E</difficulty>
				<points>4</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Thrown Weapon</name>
				<specialization>Knife</specialization>
				<difficulty>DX/E</difficulty>
				<points>2</points>
				<reference>B226</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Criminal</name>
			<skill version="2">
				<name>Disguise</name>
				<specialization>Human</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B187</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Makeup</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Escape</name>
				<difficulty>DX/H</difficulty>
				<points>1</points>
				<reference>B192</reference>
				<categories>
					<category>Criminal/Street</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Fast-Talk</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B195</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Filch</name>
				<difficulty>DX/A</difficulty>
				<points>1</points>
				<reference>B195</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Pickpocket</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sleight of Hand</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Forced Entry</name>
				<difficulty>DX/E</difficulty>
				<points>1</points>
				<reference>B196</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Forgery</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B196</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Counterfeiting</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Gambling</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B197</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Mathematics</name>
					<specialization>Statistics</specialization>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Holdout</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B200</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sleight of Hand</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Intimidation</name>
				<difficulty>Will/A</difficulty>
				<points>1</points>
				<reference>B202</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Social</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Lockpicking</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B206</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
					<category>Technical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Observation</name>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B211</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Military</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shadowing</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Pickpocket</name>
				<difficulty>DX/H</difficulty>
				<points>1</points>
				<reference>B213</reference>
				<categories>
					<category>Criminal/Street</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Filch</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sleight of Hand</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Poisons</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B214</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Medical</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Chemistry</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Pharmacy</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Savoir-Faire</name>
				<specialization>Mafia</specialization>
				<difficulty>IQ/E</difficulty>
				<points>1</points>
				<reference>B218</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Knowledge</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Streetwise</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Shadowing</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B219</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Observation</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Stealth</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Stealth</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>1</points>
				<reference>B222</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Streetwise</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B223</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Traps</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B226</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Military</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Lockpicking</name>
					<modifier>-3</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Outdoor</name>
			<skill version="2">
				<name>Tracking</name>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B226</reference>
				<categories>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_list>
	<equipment_list>
		<equipment_container version="2" open="no" state="equipped">
			<description>Worn</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<weight units="lb">0.0</weight>
			<equipment_container version="2" open="no" state="equipped">
				<description>Armor</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<weight units="lb">0.0</weight>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Cloth Cap</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>5</value>
					<weight units="lb">0.0</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Ironskin Amulet</description>
					<legality_class>4</legality_class>
					<value>28720</value>
					<weight units="lb">0.25</weight>
					<reference>DF1:30</reference>
					<notes>Alchemical.</notes>
					<categories>
						<category>Magic Items</category>
					</categories>
					<dr_bonus>
						<location>full_body</location>
						<amount>3</amount>
					</dr_bonus>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Leather Gloves</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>30</value>
					<weight units="lb">0.0</weight>
					<reference>B284</reference>
					<categories>
						<category>Gloves</category>
					</categories>
					<dr_bonus>
						<location>hands</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Leather Jacket</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>50</value>
					<weight units="lb">4.0</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>arms</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight units="lb">3.0</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Leather Shoes</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>25</value>
					<weight units="lb">1.0</weight>
				</equipment>
			</equipment_container>
			<equipment_container version="2" open="no" state="equipped">
				<description>Delver's Webbing</description>
				<legality_class>4</legality_class>
				<value>160</value>
				<weight units="lb">3.0</weight>
				<reference>DF1:25</reference>
				<notes>20 lb small items. Ready/Fast-Draw. +1 to Fast-Draw.</notes>
				<categories>
					<category>Adventure-Wear</category>
				</categories>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Agility Potion</description>
					<legality_class>4</legality_class>
					<value>700</value>
					<weight units="lb">0.5</weight>
					<reference>DF1:29</reference>
					<notes>Potion. +1d DX. 1 hr</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Potions</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Flight Potion</description>
					<legality_class>4</legality_class>
					<value>3000</value>
					<weight units="lb">0.5</weight>
					<reference>DF1:29</reference>
					<notes>Potion. Flight. Move 10. 1 hour.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Potions</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Invulnerability Potion</description>
					<legality_class>4</legality_class>
					<value>2100</value>
					<weight units="lb">0.5</weight>
					<reference>DF1:29</reference>
					<notes>Potion. +3 DR. 1d+1 hours.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Potions</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Lockpicks</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight units="lb">0.1</weight>
					<reference>DF1:25</reference>
					<notes>Basic EQ for Lockpicking</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>6</quantity>
					<description>Small Knife</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>30</value>
					<weight units="lb">0.5</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw-3 cut</damage>
						<strength>5</strength>
						<usage>Swung</usage>
						<reach>C,1</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr-1 imp</damage>
						<strength>5</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr-1 imp</damage>
						<strength>5</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.5/x1</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-1</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="2" state="not_carried">
					<quantity>1</quantity>
					<description>Strength Potion</description>
					<legality_class>4</legality_class>
					<value>250</value>
					<weight units="lb">0.5</weight>
					<reference>DF1:29</reference>
					<notes>Potion. +1d ST (No HP).  1 hour.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Potions</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="2" open="no" state="equipped">
				<description>Leather Belt</description>
				<tech_level>2</tech_level>
				<legality_class>-</legality_class>
				<value>5</value>
				<weight units="lb">0.25</weight>
				<equipment_container version="2" open="no" state="equipped">
					<description>Scabbard, Knife</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>3</value>
					<weight units="lb">0.3</weight>
					<equipment version="2" state="equipped">
						<quantity>1</quantity>
						<description>Large Knife</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>40</value>
						<weight units="lb">1.0</weight>
						<reference>B272</reference>
						<melee_weapon>
							<damage>sw-2 cut</damage>
							<strength>6</strength>
							<usage>Swung</usage>
							<reach>C,1</reach>
							<parry>-1</parry>
							<block>No</block>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Knife</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Force Sword</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Main-Gauche</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Shortsword</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Sword!</name>
								<modifier>0</modifier>
							</default>
						</melee_weapon>
						<melee_weapon>
							<damage>thr imp</damage>
							<strength>6</strength>
							<usage>Thrust</usage>
							<reach>C</reach>
							<parry>-1</parry>
							<block>No</block>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Knife</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Force Sword</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Main-Gauche</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Shortsword</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Sword!</name>
								<modifier>0</modifier>
							</default>
						</melee_weapon>
						<ranged_weapon>
							<damage>thr imp</damage>
							<strength>6</strength>
							<usage>Thrown</usage>
							<accuracy>+0</accuracy>
							<range>x0.8/x1.5</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>T(1)</shots>
							<bulk>-2</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Thrown Weapon</name>
								<specialization>Knife</specialization>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Melee Weapon</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
			</equipment_container>
			<equipment_container version="2" open="no" state="not_carried">
				<description>Quick-Release Backpack</description>
				<legality_class>4</legality_class>
				<value>60</value>
				<weight units="lb">1.0</weight>
				<reference>DF1:25</reference>
				<notes>40 lb. Drop as Free Action. Fragile items break on 1 on 1d.</notes>
				<categories>
					<category>Adventure-Wear</category>
				</categories>
				<equipment version="2" state="not_carried">
					<quantity>1</quantity>
					<description>Blanket</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight units="lb">4.0</weight>
					<reference>B288</reference>
					<categories>
						<category>Basic</category>
					</categories>
				</equipment>
				<equipment version="2" state="not_carried">
					<quantity>1</quantity>
					<description>Compass</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight units="lb">5.0</weight>
					<reference>DF1:25</reference>
					<notes>Basic EQ for Navigation</notes>
					<categories>
						<category>Camping and Survival Gear</category>
					</categories>
					<skill_bonus>
						<name compare="starts with">navigation</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
				</equipment>
				<equipment version="2" state="not_carried">
					<quantity>1</quantity>
					<description>Disguise Kit</description>
					<legality_class>4</legality_class>
					<value>800</value>
					<weight units="lb">10.0</weight>
					<reference>DF1:25</reference>
					<notes>+1 to Disguise</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
				<equipment version="2" state="not_carried">
					<quantity>8</quantity>
					<description>Elven Rations</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight units="lb">0.5</weight>
					<reference>DF1:25</reference>
					<notes>Essential Food. 3 meals each.</notes>
					<categories>
						<category>Camping and Survival Gear</category>
					</categories>
					<skill_bonus>
						<name compare="starts with">navigation</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
				</equipment>
				<equipment version="2" state="not_carried">
					<quantity>1</quantity>
					<description>Giant Spider Silk Cord, 10 yd</description>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight units="lb">0.5</weight>
					<reference>DF1:25</reference>
					<notes>360 lb</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
				<equipment version="2" state="not_carried">
					<quantity>1</quantity>
					<description>Grapnel</description>
					<legality_class>4</legality_class>
					<value>80</value>
					<weight units="lb">2.0</weight>
					<reference>DF1:25</reference>
					<notes>Throw to ST&#215;2 yd. 300 lb.</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
				<equipment version="2" state="not_carried">
					<quantity>1</quantity>
					<description>Lockpicks, Fine</description>
					<legality_class>4</legality_class>
					<value>1000</value>
					<weight units="lb">2.0</weight>
					<reference>DF1:25</reference>
					<notes>+2 to Lockpicking</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
				<equipment version="2" state="not_carried">
					<quantity>4</quantity>
					<description>Major Healing Potion</description>
					<legality_class>4</legality_class>
					<value>350</value>
					<weight units="lb">0.5</weight>
					<reference>DF1:29</reference>
					<notes>Potion. 2d HP.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Potions</category>
					</categories>
				</equipment>
				<equipment version="2" state="not_carried">
					<quantity>1</quantity>
					<description>Personal Basics</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>5</value>
					<weight units="lb">1.0</weight>
					<reference>DF1:23</reference>
					<notes>Basic EQ for individual Survival</notes>
					<categories>
						<category>Basic</category>
					</categories>
				</equipment>
				<equipment_container version="2" open="no" state="not_carried">
					<description>Wineskin</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight units="lb">0.25</weight>
					<reference>B288</reference>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most" units="lb">8.0</contained_weight_prereq>
					</prereq_list>
					<equipment version="2" state="not_carried">
						<quantity>4</quantity>
						<description>Water, 1 pint</description>
						<legality_class>4</legality_class>
						<value>0</value>
						<weight units="lb">2.0</weight>
					</equipment>
				</equipment_container>
			</equipment_container>
			<equipment_container version="2" open="no" state="equipped">
				<description>Scabbard, Knife</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>3</value>
				<weight units="lb">0.3</weight>
				<notes>Hidden in left boot</notes>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Small Knife</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>30</value>
					<weight units="lb">0.5</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw-3 cut</damage>
						<strength>5</strength>
						<usage>Swung</usage>
						<reach>C,1</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr-1 imp</damage>
						<strength>5</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr-1 imp</damage>
						<strength>5</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.5/x1</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-1</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="2" open="no" state="equipped">
				<description>Scabbard, Knife</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>3</value>
				<weight units="lb">0.3</weight>
				<notes>Hidden under sleeve on right forearm</notes>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Small Knife</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>30</value>
					<weight units="lb">0.5</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw-3 cut</damage>
						<strength>5</strength>
						<usage>Swung</usage>
						<reach>C,1</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr-1 imp</damage>
						<strength>5</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr-1 imp</damage>
						<strength>5</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.5/x1</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-1</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
		</equipment_container>
	</equipment_list>
	<print_settings printer="PDF_Printer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
